Wolfenstein: Enemy Territory – Tips & More


Hitboxes in Enemy Territory (ET Pro) – reyaIP report
Saturday, November 22, 2008, 15:37
Filed under: Aiming, Fun | Tags: , , , , , , , , , , , , , ,
... acting headless?

... acting headless?

In Wolfenstein: Enemy Territory each playermodel gets 2 or 3 boxes drawn around itself. Those boxes are the hitable sweet-spots – the hitboxes. Hitboxes have always been a problem in Enemy Territory as they seemed to be not accurate enough, wrong or even missing. This especially concerned the head-box which registers headshots that do up to 50 damage and thus far more than body shots what makes them very desirable. Bani tried to fix the problem with ET Pro and he came up with new headbox-code b_realhead (see changes in ET Pro 3.2.0, May 2005), better antilag-code and other stuff; but the results still seemed to be everything but perfect. Let’s have a look at some screenshots of ET Main & ET Pro hitboxes in different situations and draw implications for our gameplay. Continue reading



Mastering weapon-spread to increase your accuracy
Thursday, November 20, 2008, 8:27
Filed under: Aiming | Tags: , , , , , , , , , , , , , , , , , ,

In Wolfenstein: Enemy Territory you do not necessarily shoot at where your cross-hair points: like in real life bullets do spread. There are three dimensions where you should know the details to master spread and improve your accuracy and aiming: (A) the game engine, (B) your setup/configuration and (C) your way of playing.

But now to the insights… Continue reading