Wolfenstein: Enemy Territory – Tips & More


Optimize your vertical mouse responsiveness (m_pitch and m_yaw)
Saturday, November 29, 2008, 17:21
Filed under: Aiming, Config | Tags: , , , , , , , , ,

Besides setting your overall sensitivity with “set sensitivity” you can do some fine tuning. With tweaking the variables m_pitch (vertical [up/down]-sensitivity) and m_yaw (horizontal [left/right]-sensitivity) in your configuration, you can effectively improve your aiming for getting more headshots. Continue reading

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Hitboxes in Enemy Territory (ET Pro) – reyaIP report
Saturday, November 22, 2008, 15:37
Filed under: Aiming, Fun | Tags: , , , , , , , , , , , , , ,
... acting headless?

... acting headless?

In Wolfenstein: Enemy Territory each playermodel gets 2 or 3 boxes drawn around itself. Those boxes are the hitable sweet-spots – the hitboxes. Hitboxes have always been a problem in Enemy Territory as they seemed to be not accurate enough, wrong or even missing. This especially concerned the head-box which registers headshots that do up to 50 damage and thus far more than body shots what makes them very desirable. Bani tried to fix the problem with ET Pro and he came up with new headbox-code b_realhead (see changes in ET Pro 3.2.0, May 2005), better antilag-code and other stuff; but the results still seemed to be everything but perfect. Let’s have a look at some screenshots of ET Main & ET Pro hitboxes in different situations and draw implications for our gameplay. Continue reading



Aiming by RaZiel download
Tuesday, November 18, 2008, 23:16
Filed under: Aiming, Config, Tactics | Tags: , , , , , ,

RaZiel was a famous Return to Castle Wolfenstein-player years ago. Many people today still count him to one of the best RTCW players ever. Luckily he wanted to share his recipes for improving your aiming and tactical finesse with the community, so he wrote a tutorial to the end of 2003: Aiming by RaZiel.

Download Aiming by RaZiel here (97.5mb; contains some docs, videos, tweaks, patches, analysises and configs)

Although the tutorial is quite old and targets RTCW-players, things haven’t changed that much and the lessons are also relevant to Wolfenstein: Enemy Territory-Players. This one is a must-have for every ambitious player.

Some excerpts from the content:

Continue reading



Always aim at head-level while going through the map
Sunday, November 16, 2008, 11:43
Filed under: Aiming | Tags: , , , , , , ,

Wolfenstein: Enemy Terrritory is a very fast game. In close combat often the player wins who hits first, so timing is crucial. While your opponent gets hit it will be much harder for him to aim at you or rather hit you because his screen shakes and you start off the fight as it were more health for you.

Headshots usually do 40/50[*] damage while bodyshots do less. Further more you got to know that the first shot usually hits where you aim atContinue reading