Filed under: Aiming | Tags: Aiming, corners, Damage, Duel, Headshots, Moving backwards, obsticles, weapons
Wolfenstein: Enemy Terrritory is a very fast game. In close combat often the player wins who hits first, so timing is crucial. While your opponent gets hit it will be much harder for him to aim at you or rather hit you because his screen shakes and you start off the fight as it were more health for you.
Headshots usually do 40/50[*] damage while bodyshots do less. Further more you got to know that the first shot usually hits where you aim at – Continue reading