Filed under: Config | Tags: Config, graphics, mouse, netsettings, Overdrive, tuning
The standard configuration that comes with the installation of the game may look good – the graphics are nice, the sound bumps through your headset and you can move intuitively through the map. But to blast some ownage, it is necessary to do some tweaking.
Sadly or not – Wolfenstein: Enemy Territory is a game, where tweaking your configuration and/or hardware can get you big advantages over those, who don’t do it or who don’t have set up the game optimally… Continue reading
Filed under: Aiming, Config | Tags: Aiming, Config, Headshots, Logitech, mouse, punkbuster, Razer, ruffnux, sensitivity, tweak
Besides setting your overall sensitivity with “set sensitivity” you can do some fine tuning. With tweaking the variables m_pitch (vertical [up/down]-sensitivity) and m_yaw (horizontal [left/right]-sensitivity) in your configuration, you can effectively improve your aiming for getting more headshots. Continue reading
Filed under: Config | Tags: Aiming, Config, mouse, mouserate, overclock, pollingrate, ps/2, RaZiel, tweak, usb
When your mouse pointer flickers or doesn’t run smoothly, maybe the refresh rate of your mouse it set too low… Continue reading
Filed under: Aiming, Config, Tactics | Tags: Aiming, Config, Headshots, mouse, movie, RaZiel, Video
RaZiel was a famous Return to Castle Wolfenstein-player years ago. Many people today still count him to one of the best RTCW players ever. Luckily he wanted to share his recipes for improving your aiming and tactical finesse with the community, so he wrote a tutorial to the end of 2003: Aiming by RaZiel.
Download Aiming by RaZiel here (97.5mb; contains some docs, videos, tweaks, patches, analysises and configs)
Although the tutorial is quite old and targets RTCW-players, things haven’t changed that much and the lessons are also relevant to Wolfenstein: Enemy Territory-Players. This one is a must-have for every ambitious player.
Some excerpts from the content:
Probably you know the following situation: you go again for some frags, then you get killed unfortunately when your respawntimer resets – 30 seconds for you until respawn. And further more you just got the impression that you missed half the maptime because you drew so many long spawns already… Or another scenario: you draw your syringe to revive a mate and he taps out, because it’s respawntime and Continue reading