As Wolfenstein: Enemy Territory uses 2 to 3 boxes drawn around the actual player model, it is essential for you to know how these boxes look to get a good aiming. So perhaps you want to check out for yourself what they look like in different situations (e. g. while climbing a ladder, while beeing in the railgun-train, while swimming, …). In order to view the hitboxes, you need a server that allows cheats and use debugbullets. Sadly in most cases there are no possibilities to view the hitboxes in your recorded replays/demos unless the game was recorded with cheats enabled, because the debugbullets hit boxes are server side things. But Continue reading
Filed under: Aiming, Config | Tags: Aiming, Config, Headshots, Logitech, mouse, punkbuster, Razer, ruffnux, sensitivity, tweak
Besides setting your overall sensitivity with “set sensitivity” you can do some fine tuning. With tweaking the variables m_pitch (vertical [up/down]-sensitivity) and m_yaw (horizontal [left/right]-sensitivity) in your configuration, you can effectively improve your aiming for getting more headshots. Continue reading
Filed under: Aiming, Fun | Tags: Aiming, bug, comic, etmain, etpro, exploit, Headshots, hitbox, just pub, model, offset, proning, standing_ b_realhead, strafing, [nw]reyalP
In Wolfenstein: Enemy Territory each playermodel gets 2 or 3 boxes drawn around itself. Those boxes are the hitable sweet-spots – the hitboxes. Hitboxes have always been a problem in Enemy Territory as they seemed to be not accurate enough, wrong or even missing. This especially concerned the head-box which registers headshots that do up to 50 damage and thus far more than body shots what makes them very desirable. Bani tried to fix the problem with ET Pro and he came up with new headbox-code b_realhead (see changes in ET Pro 3.2.0, May 2005), better antilag-code and other stuff; but the results still seemed to be everything but perfect. Let’s have a look at some screenshots of ET Main & ET Pro hitboxes in different situations and draw implications for our gameplay. Continue reading
Filed under: Aiming | Tags: Aiming, bug, colt, Config, crosshair, crouching, knock back, luger, Madscientist, mouse, mp40, Overdrive, proning, RaZiel, spread, standing, sten, strafing, thomson
In Wolfenstein: Enemy Territory you do not necessarily shoot at where your cross-hair points: like in real life bullets do spread. There are three dimensions where you should know the details to master spread and improve your accuracy and aiming: (A) the game engine, (B) your setup/configuration and (C) your way of playing.
But now to the insights… Continue reading
Filed under: Aiming, Config, Tactics | Tags: Aiming, Config, Headshots, mouse, movie, RaZiel, Video
RaZiel was a famous Return to Castle Wolfenstein-player years ago. Many people today still count him to one of the best RTCW players ever. Luckily he wanted to share his recipes for improving your aiming and tactical finesse with the community, so he wrote a tutorial to the end of 2003: Aiming by RaZiel.
Download Aiming by RaZiel here (97.5mb; contains some docs, videos, tweaks, patches, analysises and configs)
Although the tutorial is quite old and targets RTCW-players, things haven’t changed that much and the lessons are also relevant to Wolfenstein: Enemy Territory-Players. This one is a must-have for every ambitious player.
Some excerpts from the content:
Filed under: Aiming | Tags: Aiming, corners, Damage, Duel, Headshots, Moving backwards, obsticles, weapons
Wolfenstein: Enemy Terrritory is a very fast game. In close combat often the player wins who hits first, so timing is crucial. While your opponent gets hit it will be much harder for him to aim at you or rather hit you because his screen shakes and you start off the fight as it were more health for you.
Headshots usually do 40/50[*] damage while bodyshots do less. Further more you got to know that the first shot usually hits where you aim at – Continue reading