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	<title>Wolfenstein: Enemy Territory - Tips &#38; More &#187; warp</title>
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		<title>Strategic use of corners, obsticles and other concealing places</title>
		<link>http://enemyterritorytips.wordpress.com/2008/11/16/strategic-use-of-corners-obsticles-and-other-concealing-places/</link>
		<comments>http://enemyterritorytips.wordpress.com/2008/11/16/strategic-use-of-corners-obsticles-and-other-concealing-places/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 12:01:11 +0000</pubDate>
		<dc:creator>Rene</dc:creator>
				<category><![CDATA[Tactics]]></category>
		<category><![CDATA[camping]]></category>
		<category><![CDATA[corners]]></category>
		<category><![CDATA[crates]]></category>
		<category><![CDATA[obsticles]]></category>
		<category><![CDATA[trees]]></category>
		<category><![CDATA[walls]]></category>
		<category><![CDATA[warp]]></category>

		<guid isPermaLink="false">http://enemyterritorytips.wordpress.com/?p=30</guid>
		<description><![CDATA[Maps in Wolfenstein: Enemy Territory contain many elements that you should use to your strategic advantage in firefights. One of the (if not the) most powerful of them: corners. You probably know the situation where some opponent pops up unexpected behind a random corner, shoots you down without giving you any chance and you slam [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=enemyterritorytips.wordpress.com&blog=5526942&post=30&subd=enemyterritorytips&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Maps in <em>Wolfenstein: Enemy Territory</em> contain many elements that you should use to your strategic advantage in firefights. One of the (if not <em>the</em>) most powerful of them: corners. You probably know the situation where some opponent pops up unexpected behind a random corner, shoots you down without giving you any chance and you slam the mouse while shouting &#8220;lame corner-camper&#8221;&#8230;</p>
<p>But let&#8217;s have a closer look at</p>
<ol>
<li>why are corners so powerful</li>
<li>why it&#8217;s not lame but clever to use them</li>
<li>how you use them best</li>
</ol>
<p><span id="more-30"></span>@1: As LXasylum points out in his RTCW-movie &#8220;how to achieve maximum accuracy&#8221;, <strong>corners are both an offensive and a defensive weapon</strong>. You can lean behind a corner a see whats happening and how many opponents come towards you so you know more than they do which is always a powerful advantage (e. g. let them eat a nade). When you pop up unexpetedly behind a corner you got&#8230;</p>
<ul>
<li>stamina to strafe which <strong>makes you warpy and often harder to trace</strong> with the crosshair for you opponent,</li>
<li>you surprise them which makes you most likely the one to <strong>give damage first</strong>,</li>
<li>you may &#8211; in narrow ways (think of tc_base, battery, &#8230;) &#8211; additionally <strong>benefit from them doing team damage to each</strong> <strong>other</strong> while standing in line one after another and you&#8217;ll be the one who gives damage first when one opponent falls and the next in line is under immediately your crosshair while you continue shooting without interruption</li>
</ul>
<p>Further more: <strong>as fast as you appeared you can also disappear again behind the corner to a safe place</strong> to heal you, reload, draw a grenade, etc. which makes a powerful defensive aspect of corners.</p>
<p>@2: I hear people often say it is lame to camp behind corners. That is honestly total crap. First: if you are an experienced player you expect opponents to pop up everywhere &#8211; especially corners. And thus you can anticipate it. And second: you can also camp behind corners and do the same. In order to get a good efficiency (which is the relation from kills to death or damage given to damage received), <strong>corner camping is a very strong and no lame means</strong>. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>@3: The means of camping behind corners is most effective, when it is totally unexpected to your opponent. To make and leave it unexpected: <strong>vary your positions</strong>! But also keep in mind that you don&#8217;t get the maximum out of the game if you just camp behind corners, if you just sit and wait&#8230; Play agressively but controled and use corners effectively when needed, e.g. when you know opponents are approaching there.</p>
<p><strong>Other useful obsticles</strong><br />
Besides corners there are other, although often less powerful obcticles in maps you can use to your strategic advantage:</p>
<ol>
<li><strong>crates </strong>-<br />
you can hide behind or rather stand behind them so that you are hardly visible and thus hardly hitable to you opponent</li>
<li><strong>trees </strong>-<br />
dance behind them for example while you are reloading in a firefight and you got no chance of reloading behind a safe place&#8230; the tree may absorb some of the bullets of your opponent.</li>
<li><strong>walls </strong>-<br />
where you can hide behind so that you see the full field and your opponent may hardly spot your head</li>
<li>&#8230;</li>
</ol>
<p>All in all we can phrase the following rule:</p>
<blockquote><p>Be invisible to your opponent(s) by using obsticles &#8211; especially corners</p></blockquote>
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