<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: How to see the hitboxes in Wolfenstein: Enemy Territory</title>
	<atom:link href="http://enemyterritorytips.wordpress.com/2008/11/29/how-to-see-hitboxes-on-et/feed/" rel="self" type="application/rss+xml" />
	<link>http://enemyterritorytips.wordpress.com/2008/11/29/how-to-see-hitboxes-on-et/</link>
	<description>Owning publics requires different skill... get it!</description>
	<lastBuildDate>Tue, 24 Nov 2009 13:26:24 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: ailmanki</title>
		<link>http://enemyterritorytips.wordpress.com/2008/11/29/how-to-see-hitboxes-on-et/#comment-23</link>
		<dc:creator>ailmanki</dc:creator>
		<pubDate>Tue, 23 Dec 2008 12:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://enemyterritorytips.wordpress.com/?p=334#comment-23</guid>
		<description>cheers, quote from etpro release notes:

New headbox code
new headbox code, enabled through b_realhead 1 (+256,+512,+1024,+2048 enables various hitbox debugging modes)
note: debugging body box for prone may &quot;appear&quot; wrong because its the box used for player collisions, not shots.
note2: if you use one of the debugging modes, use g_smoothclients 0 as well, or the debugging boxes will &quot;appear&quot; wrong.</description>
		<content:encoded><![CDATA[<p>cheers, quote from etpro release notes:</p>
<p>New headbox code<br />
new headbox code, enabled through b_realhead 1 (+256,+512,+1024,+2048 enables various hitbox debugging modes)<br />
note: debugging body box for prone may &#8220;appear&#8221; wrong because its the box used for player collisions, not shots.<br />
note2: if you use one of the debugging modes, use g_smoothclients 0 as well, or the debugging boxes will &#8220;appear&#8221; wrong.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
